Crate arduboy_rust
source ·Expand description
This is the arduboy_rust crate To get started import the prelude to your project.
Import the module:
use arduboy_rust::prelude::*;
Disable C++ libraries
Inside the project directory is a file named config.toml
You can disable C++ libraries in the config.toml
file.
Just comment the unused library definition out.
Be careful with disabling libraries because:
- The only error you get is something like this if you try to use a function that relies on the library you disabled.
game.90c69b91e57f285-cgu.0:(.text.loop+0x290): undefined reference to `sound_tone'
- the benefit of disabling will be important in the feature when I add support for the ArduboyG library etc.
To get an idea, the ArduboyTones Library needs additional 2-3% of the flash memory.
Modules
- This is the Module to interact in a save way with the Arduboy2 C++ library.
- This is the Module to interact in a save way with the ArduboyTones C++ library.
- This is the Module to interact in a save way with the ArduboyFX C++ library.
- This module contains all the Arduino system functions to interact with the hardware.
- This is the Module to interact in a save way with the ArdVoice C++ library.
- This is the Module to interact in a save way with the Arduboy hardware.
static
friendly data structures that don’t require dynamic memory allocation- This is the important one to use this library effective in your project
Macros
- This is the way to go if you want print some random text
- Create a
const
raw pointer to a ardvoice tone as u8, without creating an intermediate reference. - Create a
const
raw pointer to a sprite as u8, without creating an intermediate reference. - Create a
const
raw pointer to a [u8;_] that saves text, without creating an intermediate reference. - Create a
const
raw pointer to a tone sequenze as u16, without creating an intermediate reference. - Create a space for Progmem variable